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| 1. The ZBrush Interface |
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| Understanding pixols |
01:58 |
| Establishing canvas size and color |
02:30 |
| Positioning 3D objects |
04:33 |
| Working with trays and palettes |
02:52 |
| Sculpting models in Edit mode |
03:12 |
| Discovering sculpting brushes |
05:29 |
| Saving models |
01:27 |
| Managing memory in ZBrush |
01:44 |
| Setting interface preferences |
02:33 |
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| 2. Working with 3D Models and Primitives |
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| Customizing the startup 3D meshes |
05:44 |
| Deforming 3D models |
05:11 |
| Activating symmetry |
04:35 |
| Creating armatures with ZSphere |
08:28 |
| Posing armatures with ZSphere |
08:54 |
| Working with levels of detail |
07:33 |
| Masking geometry |
05:43 |
| Hiding and showing polygons |
06:29 |
| Organizing geometry using polygroups |
08:57 |
| Extruding geometry with edge loops to make necks and ears |
10:11 |
| Creating sharp edges with the Crease tool |
04:19 |
| Adding parts to your model with subtools |
05:18 |
| Posing models with Transpose pt. 1 |
07:35 |
| Installing the Subtool Master plugin |
04:29 |
| Posing models with Transpose pt. 2 |
13:52 |
| Installing the Transpose Master plugin |
05:07 |
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| 3. Digital Sculpting |
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| Sculpting with brushes |
11:22 |
| Choosing stroke types |
02:20 |
| Using Lazy Mouse |
04:28 |
| Sculpting fine details with alphas |
05:09 |
| Creating alphas |
06:46 |
| Creating stencils from alphas |
09:28 |
| Storing morph targets |
06:04 |
| Isolating details with 3D layers |
06:23 |
| Building surfaces by extracting meshes |
06:51 |
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| 4. Color, Texture, and Materials |
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| Picking colors |
03:02 |
| Applying textures |
04:15 |
| Creating seamless textures |
03:08 |
| Painting models |
07:51 |
| Mapping 3D model texture coordinates |
05:32 |
| Adding sculpture reference planes |
11:21 |
| Applying materials |
04:10 |
| Modifying standard materials |
10:17 |