ZBrush 3 for Windows Essential Training
by Eric Keller
$ 39.95
  • 6.09 hrs
  •  EN
  • 80 lessons

Pixologic's ZBrush 3 stands at the forefront of digital 3D sculpting and 2.5D painting, a new medium that is taking the art and entertainment worlds by storm. Visual effects artist Eric Keller shares his expertise and talents in ZBrush 3 for Windows Essential Training. He presents the concepts behind digital sculpting, shows how to produce fantastic images using the unique ZBrush toolset and interface, and demonstrates the power of the Digital Clay and Sculpting brushes. To offer a richer understanding of the application, Eric gives a guided tour of the interface and addresses the most common problems experienced by new users. Exercise files accompany the course.
Course ZBrush 3 for Windows Essential Training
Author Eric Keller
SKU
ISBN
Release Date 2008-11-10
Duration 6.09 hrs / 80 tutorials
Work files Yes
Price $ 39.95
Retail price $ 99.95
Language
Tags
 
1. The ZBrush Interface
Understanding pixols 01:58
Establishing canvas size and color 02:30
Positioning 3D objects 04:33
Working with trays and palettes 02:52
Sculpting models in Edit mode 03:12
Discovering sculpting brushes 05:29
Saving models 01:27
Managing memory in ZBrush 01:44
Setting interface preferences 02:33
2. Working with 3D Models and Primitives
Customizing the startup 3D meshes 05:44
Deforming 3D models 05:11
Activating symmetry 04:35
Creating armatures with ZSphere 08:28
Posing armatures with ZSphere 08:54
Working with levels of detail 07:33
Masking geometry 05:43
Hiding and showing polygons 06:29
Organizing geometry using polygroups 08:57
Extruding geometry with edge loops to make necks and ears 10:11
Creating sharp edges with the Crease tool 04:19
Adding parts to your model with subtools 05:18
Posing models with Transpose pt. 1 07:35
Installing the Subtool Master plugin 04:29
Posing models with Transpose pt. 2 13:52
Installing the Transpose Master plugin 05:07
3. Digital Sculpting
Sculpting with brushes 11:22
Choosing stroke types 02:20
Using Lazy Mouse 04:28
Sculpting fine details with alphas 05:09
Creating alphas 06:46
Creating stencils from alphas 09:28
Storing morph targets 06:04
Isolating details with 3D layers 06:23
Building surfaces by extracting meshes 06:51
4. Color, Texture, and Materials
Picking colors 03:02
Applying textures 04:15
Creating seamless textures 03:08
Painting models 07:51
Mapping 3D model texture coordinates 05:32
Adding sculpture reference planes 11:21
Applying materials 04:10
Modifying standard materials 10:17
Applying MatCap materials 02:22
Creating MatCap materials 09:09
Creating bump maps 05:55
Painting with photos 06:31
5. Using ZBrush Sculpts in Other 3D Programs
Exporting models 02:30
Importing models 03:37
6. Illustrating with ZBrush
Getting started with 2.5D tools 05:10
Modifying paintbrushes with stroke types 03:42
Positioning strokes and models on the canvas 05:14
Using snapshots 07:32
Understanding ZSub and ZCut 04:02
Creating document layers 07:47
Applying transparency 03:23
Lighting the canvas 09:03
Rendering in ZBrush 06:10
Tuning shadows 04:53
Baking lighting into the graphic 02:15
Creating a sense of depth using fog 02:37
7. Movies, Macros, and ZScripts
Recording ZBrush movies 03:23
Using macros and ZScripts 03:49
8. Top 14 Pitfalls for Beginners
Can't rotate or move the model 01:00
Can't sculpt on the model 00:59
Can't adjust the lighting 00:47
Can't control disappearing strokes 00:52
Can't move objects smoothly with the Gyro 02:02
Can't move the model on the canvas 01:40
Can't see some parts of the model 00:38
Can't subdivide the model 02:27
Can't control the pivot of the model 02:02
Can't maintain symmetry 01:37
Can't control subtools 02:28
Can't rotate with Transpose without distorting the model 01:51
Can't activate the Transpose tool 01:00
Can't get rid of blurriness on the mask 01:27
Conclusion
Goodbye 00:26

 
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