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| 1. Basic 3D Terminology |
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| Understanding the three types of entities: curves, surfaces, and solids |
05:51 |
| Comparing Bezier curves, B-splines, and NURBS objects |
03:35 |
| Comparing isocurve surfaces and mesh surfaces |
04:50 |
| Setting measurement units and tolerance |
04:52 |
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| 2. Navigation |
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| Introducing the viewport |
03:20 |
| Using construction planes to anchor model design |
05:27 |
| Changing the way a model is viewed using shading modes |
03:11 |
| Navigating the viewport with pan, zoom, rotate, and reset controls |
03:24 |
| Exploring help options |
02:54 |
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| 3. Introduction to the Interface |
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| Understanding Rhino's command philosophy |
03:10 |
| Using toolbars and docking buttons to a toolbar |
03:33 |
| Navigating the geometry menus using a "department store" analogy |
03:35 |
| Using the command line and status bar to get feedback |
04:56 |
| Modifying the nudge control and setting other preferences |
06:54 |
| Using the Properties window |
03:01 |
| Opening and saving files |
04:39 |
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| 4. Workflow Basics |
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| Creating basic objects: curves, surfaces, and solids |
04:22 |
| Performing basic transformations |
03:14 |
| Selecting objects |
03:37 |
| Organizing a project using layers |
03:11 |
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| 5. Drawing: 2D Geometry |
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| Understanding lines and polylines |
04:10 |
| Building rectangles and polygons |
05:12 |
| Creating arcs, circles, and ellipses |
07:08 |
| Drawing freeform curves |
04:48 |
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| 6. Modeling: 3D Surfaces |
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| Comparing different types of 3D surfaces |
07:11 |
| Extruding surfaces to create features in a model |
08:58 |
| Creating surfaces with lofts |
07:49 |
| Using Revolve and Rail Revolve to create surfaces |
07:42 |
| Using Sweep Rail to create a 3D claw |
07:49 |
| Creating complex surface shapes using Network Surface |
08:07 |
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| 7. Modeling: 3D Solids |
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| Introducing solids |
05:42 |
| Making solids with primitives |
05:41 |