Papervision3D 2 Essential Training
by Seb Lee-Delisle
$ 49.95
  • 3.57 hrs
  •  EN
  • 51 lessons

Papervision3D is an open-source ActionScript code library that enables Flash projects to render 3D objects in real time. In Papervision3D 2 Essential Training, author Seb Lee-Delisle shows how to add 3D content to the Flash stage, dynamically and without pre-rendering. This course demonstrates how to import 3D models from external applications such as Maya into Flash Builder, and then add lighting and surface detail using shaders, reflections, and bump maps from the Papervision library. The course also shows how to build an augmented reality scene that brings 3D objects into the real world with FLARToolkit. Exercise files accompany the course.Users should have a basic knowledge of Flash Builder and Actionscript 3.
Course Papervision3D 2 Essential Training
Author Seb Lee-Delisle
SKU
ISBN
Release Date 2010-07-09
Duration 3.57 hrs / 51 tutorials
Work files Yes
Price $ 49.95
Retail price $ 99.95
Language
Tags
 
1. Getting Started
Understanding Papervision3D concepts and terminology 02:21
Using BasicView to render your first 3D object 03:15
Making a sphere and controlling rotation 03:55
Creating Cylinder, Cone, Plane, and Arrow primitives 05:22
2. Hello (3D) World!
Making a model of the Earth with a BitmapMaterial 03:37
Using a shader to create simple lighting effects 03:13
Applying bump maps, Phong shading, and environment maps to make a detailed and reflective surface 05:53
Combining different textures with a CompositeMaterial to create clouds 03:48
Moving the camera and creating a particle field 04:37
3. Importing 3D Models
About the COLLADA.dae file format 03:17
Loading a DAE file into your scene 03:02
Using baked textures to improve render speed 06:36
Changing a material once it's loaded 05:48
Managing hierarchy to add one object to another 02:32
4. Cubes and Skyboxes
Making a Cube primitive and modifying materials 04:02
Creating a 3D environment by building a skybox, adding particles, and flying around 05:20
5. Making a 3D Game
Starting with a 2D Ping-Pong game 07:59
Converting a 2D game to 3D 07:18
Laying the game flat in 3D space 07:00
Orbiting the camera 04:58
Placing the 3D game in an outer space environment 04:34
Controlling the orbit of the camera with the mouse 07:33
6. Viewport Layers
Introducing ViewportLayers 04:55
Using ViewportLayers to fix z-sorting problems 07:09
Selectively rendering viewport layers to save processor time 05:52
Using ViewportLayers to create a separate, moving cloud layer for the Earth model 04:07
7. Creating an Interactive Carousel
Introducing interactive carousels 00:50
Setting up blank planes in a carousel 05:17
Setting up interactivity in the carousel 03:21
Animating planes in the carousel with real-time easing 08:08
Loading pictures and videos into the carousel using SWC files 06:33
8. Creating an Interactive Grid of Photos
Introducing an interactive plane grid 00:45
Making a grid of planes and moving the camera 04:18
Adjusting each plane's z-depth according to the mouse position 04:32
Extending the Plane class to add animation to color and position 05:48
Loading images onto the planes and adjusting the brightness with a CompositeMaterial 06:03
9. Particles and Billboards
Introducing particles 02:09
Using the Particle object and ParticleMaterials 05:56
Arranging the particles 04:49
Adding depth-of-field blur 06:35
Animating particles with physics 06:55
10. Augmented Reality with FLARToolKit
Introducing Augmented Reality and FLARToolKit 02:07
Exploring the AR base application 05:42
Adjusting the threshold to automatically improve the reliability of marker detection 04:10
Placing a custom 3D model into an Augmented Reality scene 05:16
Adding a shadow effect to the 3D model 03:51
Creating custom markers 03:59
Conclusion
Goodbye 00:26

 
Relevant products
Maya 2011 Essential Training
by George Maestri
Retail price: $ 69.95 $ 29.95
  • 9.08 hrs
  •  EN
  • 115 lessons
Creating a Portfolio Web Site Using Flash CS4 Professional
by Paul Trani
Retail price: $ 59.95 $ 29.95
  • 4.04 hrs
  •  EN
  • 37 lessons
Flash CS4 Professional Tools for Character Animation
by Todd Perkins
Retail price: $ 69.95 $ 29.95
  • 1.57 hrs
  •  EN
  • 38 lessons
Maya 2008 Essential Training
by George Maestri
Retail price: $ 59.95 $ 29.95
  • 9.43 hrs
  •  EN
  • 123 lessons
Maya 2009 New Features
by George Maestri
Retail price: $ 59.95 $ 29.95
  • 1.40 hrs
  •  EN
  • 29 lessons
Flash Professional CS5: Code Snippets and Templates in Depth
by David Gassner
Retail price: $ 49.95 $ 29.95
  • 3.39 hrs
  •  EN
  • 45 lessons