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| 1. 3D Lighting |
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| What is a CG light? |
01:22 |
| Types of CG lights |
10:55 |
| Direct lighting |
04:48 |
| Indirect lighting |
02:03 |
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| 2. Cast Shadows |
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| Decay rate |
06:30 |
| Previewing lighting and shadows |
02:37 |
| Creating depth map shadows |
01:57 |
| Troubleshooting depth map shadows |
02:38 |
| Shadow map overrides |
05:30 |
| Using the shadow map camera |
05:31 |
| Saving and reusing shadow maps |
02:48 |
| Creating raytraced shadows |
01:56 |
| Adding softness to raytraced shadows |
03:42 |
| Creating area light shadows |
05:11 |
| Sample: mental ray area light |
04:23 |
| Setting area light visibility |
08:07 |
| Creating soft shadows with spot lights |
02:30 |
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| 3. Indirect Lighting |
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| Setting global illumination for interiors |
02:33 |
| Tuning global illumination |
05:56 |
| Global illumination photons |
01:12 |
| Activating caustic light effects |
03:28 |
| Tuning caustic settings |
03:35 |
| Setting caustic light effects on metal |
02:35 |
| Using final gathering for indirect lighting |
02:09 |
| Tuning final gathering |
04:02 |
| Reusing final gathering maps |
03:21 |
| Adding light with shaders |
05:27 |
| Creating final gathering maps for animation |
04:26 |
| Combining final gathering with global illumination |
04:51 |
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| 4. mental ray Light and Lens Shaders |
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| Activating the Physical Sun and Sky network |
02:33 |