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| 1. Getting Started in Maya 2011 |
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| Overview of the Maya interface |
07:42 |
| Working with files and Maya projects |
02:27 |
| Navigating viewports |
05:56 |
| Reviewing the Viewport menus |
06:28 |
| Configuring safe frames and grids |
03:21 |
| Selecting objects |
04:33 |
| Using the Move tool |
03:48 |
| Rotating and scaling |
04:31 |
| Manipulating pivots |
03:59 |
| Understanding the Channel Box |
05:36 |
| Working with the Attribute Editor |
02:28 |
| Using the Hotbox |
02:59 |
| Working with marking menus |
03:06 |
| Customizing the interface |
03:36 |
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| 2. Polygonal Modeling Techniques |
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| Creating polygonal objects |
06:28 |
| Working with polygonal components |
04:42 |
| Selecting polygonal components |
05:44 |
| Working with Soft Select |
07:03 |
| Using the Extrude tool |
06:47 |
| Keeping faces together |
02:42 |
| Extruding along curves |
03:27 |
| Using the Polygon Bevel tool |
04:14 |
| Smooth and subdivision surfaces |
07:06 |
| Blocking out a character body |
11:12 |
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| 3. Refining Polygonal Models |
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| Working with edge loops |
03:27 |
| Inserting and offsetting edge loops |
03:38 |
| Symmetrical modeling techniques |
05:53 |
| Combining objects |
03:50 |
| Using the Polygon Bridge tool |
02:07 |
| Connecting components and splitting polygons |
02:48 |
| Poking and wedging faces |
02:49 |
| Working with polygon booleans |
03:17 |
| Modeling with nonlinear deformers |
04:54 |
| Modeling with lattices |
03:23 |
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| 4. NURBS Modeling Techniques |
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| Introducing NURBS modeling |
05:03 |
| NURBS primitives |
05:54 |
| Using the NURBS curve tools |
05:07 |
| Creating Bézier curves |
01:59 |
| Creating text |
03:51 |
| Manipulating NURBS curves |
04:13 |
| Refining NURBS curves |
04:16 |
| Offsetting NURBS curves |
02:31 |
| Editing NURBS surfaces |
07:03 |
| Refining NURBS surfaces |
07:22 |
| Using NURBS Revolve |
07:31 |
| Using NURBS Loft |
04:11 |
| Using NURBS Extrude |
06:00 |
| Using NURBS Planar |
04:47 |
| Stitching NURBS surfaces |
08:52 |
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| 5. Refining NURBS Models |
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| Extracting NURBS curves from surfaces |
05:57 |
| Creating curves on a surface |
03:53 |
| Projecting curves on surfaces |
07:02 |
| Trimming NURBS surfaces |
03:42 |
| Using the NURBS Fillet tool |
05:31 |
| Sculpting NURBS and polygonal surfaces |
05:52 |
| Converting NURBS to polygons |
03:56 |
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| 6. Organizing Maya Scenes |
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| Working with the Outliner |
04:58 |
| Grouping objects |
04:02 |