Maya 2008 Essential Training
by George Maestri
$ 29.95
  • 9.43 hrs
  •  EN
  • 123 lessons

As one of the most advanced 3-D modeling, animation, and rendering packages on the market, Maya 2008 is used extensively in feature films, broadcast, motion graphics, and design. In Maya 2008 Essential Training, animation director and producer George Maestri covers all areas of Maya. From general workflow to manipulating objects, modeling, rendering, paint effects, and animating, these tutorials are ideal for those who quickly need to get up to speed on Maya, whether at the professional or novice 3-D animation level. Exercise files accompany the course.
Course Maya 2008 Essential Training
Author George Maestri
SKU
ISBN
Release Date 2008-01-30
Duration 9.43 hrs / 123 tutorials
Work files Yes
Price $ 29.95
Retail price $ 59.95
Language
Tags Maya, Essential Training
 
1. Interface Essentials
Understanding the Maya workflow 02:13
Understanding the Maya interface 06:02
Working with files and Maya projects 02:19
Navigating viewports 07:54
Using the hotbox 02:06
Working with Marking Menus technology 02:23
Working with layers 02:44
2. Manipulating Objects
Selecting objects 04:05
Using the Move tool 04:30
Rotating and scaling 02:28
Manipulating pivots 03:24
Understanding the Channel Box 05:09
Working with the Attribute Editor 02:50
Understanding the Outliner 03:52
Creating hierarchies 05:43
Understanding the Hypergraph 05:42
Grouping objects 03:07
Creating layers 04:05
Working with selection masks 02:37
3. Polygonal Modeling
Understanding polygonal primitives 05:56
Understanding polygonal components 05:15
Working with the Edge Loop feature 04:12
Manipulating edge loops 06:29
Understanding polygon extrude 06:31
Using the Keep Faces Together feature 02:46
Using the Cut Faces tool 02:15
Using the Poke and Wedge Faces tools 03:21
Using the Object History 05:05
Understanding the Polygon Bevel tool 02:34
Understanding Polygon Chamfer 01:35
Understanding Polygon Bridge 02:29
Understanding Polygon Booleans 05:52
Combining objects 04:11
Merging vertices 04:10
Merging edges 01:48
Separating polygonal objects 02:58
Using Smooth Proxy tools 09:49
4. NURBS Modeling
Introducing NURBS Modeling 02:23
Understanding NURBS Primitives 07:26
Working with NURBS components 04:05
Working with NURBS Curves 04:18
Manipulating NURBS Curves 03:04
Editing NURBS Curves 05:46
Editing NURBS Surfaces 05:32
Using NURBS Revolve 03:00
Using NURBS Extrude 04:34
Using NURBS Loft 04:01
Using NURBS Planar 04:57
5. Advanced Modeling
Creating curves on a surface 03:03
Projecting curves on a surface 02:40
Trimming NURBS Surfaces 02:31
Using NURBS Fillet tool 05:17
Stitching NURBS Surfaces 05:38
Sculpting surfaces 05:02
Modeling with nonlinear deformers 05:51
Modeling with Lattices 03:09
Converting NURBS to polygons 06:20
Modeling an airplane: the body 11:57
Modeling an airplane: the wings 15:49
Modeling an airplane: the landing gear 06:41
Modeling an airplane: mirroring the wings 05:51
Modeling an airplane: the engine 05:41
Modeling an airplane: the propeller 09:23
Modeling an airplane: finalizing the model 06:07
6. Applying Textures
Understanding the basics of materials 07:32
Creating and applying maps 05:25
Using bitmaps 02:26
Working with the Hypershade window 06:38
Working with the Multilister 03:16
Performing texture mapping on NURBS surfaces 05:41
Projecting textures 04:50
Performing texture mapping on polygonal surfaces 05:07
Performing live-action integration with the Use Background shader 03:14
Performing displacement and bump mapping 05:36
Applying transparency 02:19
Using the 3-D Paint tools 05:26
Texturing an airplane 12:37
7. Rendering in Maya
Understanding Render settings 04:17
Understanding the basics of lights 06:59
Understanding lighting types 06:53
Adding depth-map shadows 05:22
Using raytrace shadows 04:48
Understanding the basics of cameras 10:00
Adding depth of field 03:48
Raytracing reflections and refractions 05:48
Using Motion Blur 04:43
Using interactive rendering with IPR 03:41
Rendering in batches 05:29
Using Command-Line rendering 05:12
Lighting a room 10:58
8. Rendering with Mental Ray
Introducing Mental Ray 03:09
Creating Mental Ray materials 04:23
Working with Mental Ray lights 03:20
Understanding depth of field in Mental Ray 05:20
Using Motion Blur in Mental Ray 02:50
Creating Global Illumination in Mental Ray 06:20
Using Final Gather to enhance Global Illumination 02:33
Using Final Gather for soft lighting effects 05:21
Rendering transparent materials with Caustics 03:55
9. Paint Effects
Introducing Paint Effects 05:31
Creating Brushes 12:25
Applying Brushes to existing strokes 05:12
Sharing Brushes 03:21
Saving Brushes 03:13
Painting in the Paint Effects window 06:52
Understanding Paint Effects in practice 05:13
10. Animating in Maya
Understanding the basics of animation 07:56
Creating and adjusting keys 05:10
Modifying keys in the Graph Editor 06:34
Modifying keys in the Dope Sheet 03:58
Creating Breakdown Keys 02:12
Using Ghosting and Motion paths 02:52
Animation playback using Playblast 03:50
Adding sound to animations 02:12
Creating animation cycles 05:20
Animating objects along paths 05:38
Conclusion
Goodbye 00:31

 
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