Game Design: Character Development 1
by Michael Ingrassia
$ 49.95
  • 8.00 hrs
  •  EN
  • 110 lessons

This course was specifically designed to help demonstrate the many tools and techniques used within the 3D game and film industry in regards to character creation. The course begins with the very basics of setting ideal preference settings and creating a customized tool shelf for fast and efficient workflow. Author and 3D expert Michael Ingrassia then takes users through the very basic techniques of box modeling, UV layout and traditional texture map creation using Maya and Photoshop software. As the lessons progress, Michael begins to demonstrate much more advanced tools and techniques. Finally, he pushes Maya and Zbrush to it's breaking point generating a final character sculpted mesh to 33 million polygons before exporting the necessary maps and finalizing the low poly mesh back into Maya for exporting into a game engine. The various tools and techniques demonstrated here will certainly be beneficial to beginners as well as seasoned professionals alike. And his Zbrush texturing lessons alone make these videos worth the price. A DVD containing work files is included. To begin learning today, simply click on one of the movie links.
Course Game Design: Character Development 1
Author Michael Ingrassia
SKU 34000
ISBN 1-935320-48-3
Release Date 2009-06-11
Duration 8.00 hrs / 110 tutorials
Work files Yes
Price $ 49.95
Retail price $ 99.95
Language
Tags Game Design
 
Introduction to Character Development
The Workflow Overview 01:35
Techniques & Processes Taught 00:54
Maya Navigation & Customization
Maya Quick Tour 06:21
Saving / Exporting & Setting Projects 02:30
Settings & Preferences 03:03
Displays & Navigation 03:52
Customizing the Tool Shelf 03:30
Installing Scripts & Plugins 03:23
Maya Hot Keys 05:09
Most Used Tools & Menus pt. 1 05:26
Most Used Tools & Menus pt. 2 04:02
Setting up a Modeling Template 06:08
Basic Modeling Techniques
Setting up the Weapon Template 05:58
Basic Box Modeling - Extruding Faces 06:04
Image Based Modeling pt. 1 05:07
Image Based Modeling pt. 2 02:55
Image Based Modeling pt. 3 05:16
Cylindrical Box Modeling pt. 1 03:44
Cylindrical Box Modeling pt. 2 04:21
Adding Further Details 05:22
Completing the Weapon Body 06:37
Adding the Bullet Cartridge 04:14
Adding the Grip Handle 04:57
Creating the Pump Handle 07:10
Adding the Trigger 02:09
Model Cleanup 06:41
Basic UV Layout
Intro to the UV Editor 01:15
Using Planar Projection Maps 06:13
Using Automatic Mapping 03:23
Creating Shells with the Move & Sew Tool 04:59
Checker Map Testing 02:20
UV Set Assembly 03:09
Cylindrical Projection Trick 03:41
Organizing the UV Layout 05:49
Creating the UV Snapshot 05:59
Basic Texturing
Blocking Out the Basic Color Map 03:15
Preparing the Basic Bump Map 04:30
Preparing Maps for Transferring 05:38
Using the Transfer Map Tool 04:11
Generating a New Color & Bump Map 05:02
Adding Dirt & Grunge Detail pt. 1 05:57
Adding Dirt & Grunge Detail pt. 2 01:39
Additional Map Creation
nVidia Normal Map with Photoshop Filter 06:34
Generating a Specular Map 03:04
Amb/Occ Shadow Map Creation 06:52
Overlaying the Amb/Occ Map 02:52
Texture Map Cleanup 06:00
Final Thoughts 00:34
Understanding ZBrush
Interface / Tools & Settings 03:20
Navigation & Importing Mesh 02:52
Divide / Crease & Sculpting pt. 1 02:50
Divide / Crease & Sculpting pt. 2 03:27
Brushes & Strokes 03:41
Using Masks 03:02
Using Alpha Masking Maps 04:40
Creating an Alpha Mask MAp 02:41
Using Polymesh & Subtools 04:35
Sculpting with Symmetry 04:10
Projection Master & ZApp Link 04:25
Character Modeling: Getting Started
Mesh & Templates Overview 02:35
First Stage - Blocking the Mesh 05:48
First Stage - The Arm 06:40
First Stage - The Hand 05:07
Second Stage - Adding Mesh Divisions 04:52
Third Stage - Attaching the Arm 04:05
Third Stage - Building the Boot 06:02
Extracting Mesh for Detail Modeling 03:10
Detailing the Body
Collar Detail 05:41
Chest & Back 02:35
Waist / Hips & Legs 05:09
Arms & Hands 06:25
Boots pt. 1 02:43
Boots pt. 2 04:47
Creating the Head
Head Modeling 02:37
Eye Cavity pt. 1 06:38
Eye Cavity pt. 2 04:57
Finishing the Face 05:26
Cranial Mesh 04:57
Adding the Neck 05:06
Creating the Ear pt. 1 04:26
Creating the Ear pt. 2 04:30
Detailing the Cap & Respirator 06:21
Finishing the Head 05:52
Mesh Prep & Advanced UV's
Understanding Subdivision 02:43
Subdividing the Arm 05:18
Unwrapping the Arm UVs pt. 1 06:53
Unwrapping the Arm UVs pt. 2 03:28
Head UVs - Unwrapping the Cap 07:20
Head UVs - Unwrapping the Face 06:20
Head UVs - Unwrapping the Respirator 04:17
Cleanup & Inspection 02:49
Character Sculpting in ZBrush
Creating the Head Alpha Mask 01:07
Creating the Skin Alpha Map 02:54
Sculpting Underlying Muscles 06:40
Skin Texture & Wrinkles 04:21
Detailing Eyebrows & Skullcap 04:01
Alpha Stamping Details 05:35
Adding a Scar with 3D Layers 04:07
Texture Painting
Using Polypaint 04:34
Flesh Temperature Zones 05:26
Detailing & Shadows 04:20
Cavity Painting 02:44
Burnishing & Highlights 04:09
Finishing Details & Final Thoughts 03:44
Maps & Assembly
Baking Polypaint to Textures 03:16
Generating Normals & Exporting Mesh 03:07
Shader Setup in Maya 04:06
Assembling Final Mesh 06:50
Conclusion & Credits
Course Wrap Up 01:49
About the Author 01:03

 
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