| Introduction to Character Development |
| The Workflow Overview |
01:35 |
| Techniques & Processes Taught |
00:54 |
| Maya Navigation & Customization |
| Maya Quick Tour |
06:21 |
| Saving / Exporting & Setting Projects |
02:30 |
| Settings & Preferences |
03:03 |
| Displays & Navigation |
03:52 |
| Customizing the Tool Shelf |
03:30 |
| Installing Scripts & Plugins |
03:23 |
| Maya Hot Keys |
05:09 |
| Most Used Tools & Menus pt. 1 |
05:26 |
| Most Used Tools & Menus pt. 2 |
04:02 |
| Setting up a Modeling Template |
06:08 |
| Basic Modeling Techniques |
| Setting up the Weapon Template |
05:58 |
| Basic Box Modeling - Extruding Faces |
06:04 |
| Image Based Modeling pt. 1 |
05:07 |
| Image Based Modeling pt. 2 |
02:55 |
| Image Based Modeling pt. 3 |
05:16 |
| Cylindrical Box Modeling pt. 1 |
03:44 |
| Cylindrical Box Modeling pt. 2 |
04:21 |
| Adding Further Details |
05:22 |
| Completing the Weapon Body |
06:37 |
| Adding the Bullet Cartridge |
04:14 |
| Adding the Grip Handle |
04:57 |
| Creating the Pump Handle |
07:10 |
| Adding the Trigger |
02:09 |
| Model Cleanup |
06:41 |
| Basic UV Layout |
| Intro to the UV Editor |
01:15 |
| Using Planar Projection Maps |
06:13 |
| Using Automatic Mapping |
03:23 |
| Creating Shells with the Move & Sew Tool |
04:59 |
| Checker Map Testing |
02:20 |
| UV Set Assembly |
03:09 |
| Cylindrical Projection Trick |
03:41 |
| Organizing the UV Layout |
05:49 |
| Creating the UV Snapshot |
05:59 |
| Basic Texturing |
| Blocking Out the Basic Color Map |
03:15 |
| Preparing the Basic Bump Map |
04:30 |
| Preparing Maps for Transferring |
05:38 |
| Using the Transfer Map Tool |
04:11 |
| Generating a New Color & Bump Map |
05:02 |
| Adding Dirt & Grunge Detail pt. 1 |
05:57 |
| Adding Dirt & Grunge Detail pt. 2 |
01:39 |
| Additional Map Creation |
| nVidia Normal Map with Photoshop Filter |
06:34 |
| Generating a Specular Map |
03:04 |
| Amb/Occ Shadow Map Creation |
06:52 |
| Overlaying the Amb/Occ Map |
02:52 |
| Texture Map Cleanup |
06:00 |
| Final Thoughts |
00:34 |
| Understanding ZBrush |
| Interface / Tools & Settings |
03:20 |
| Navigation & Importing Mesh |
02:52 |
| Divide / Crease & Sculpting pt. 1 |
02:50 |
| Divide / Crease & Sculpting pt. 2 |
03:27 |
| Brushes & Strokes |
03:41 |
| Using Masks |
03:02 |
| Using Alpha Masking Maps |
04:40 |
| Creating an Alpha Mask MAp |
02:41 |
| Using Polymesh & Subtools |
04:35 |