| 1. Brush Engine Terminology |
| Defining categories and variants |
02:14 |
| Understanding dabs |
03:35 |
| Manipulating grain |
05:34 |
| Defining brush stroke methods and subcategories |
04:15 |
| Modifying stroke behavior with Expression |
02:37 |
| Cloning images |
04:16 |
| 2. Two Methods of Control: The Brush Controls Palette vs. the Brush Creator |
| Understanding the anatomy of a variant |
05:10 |
| Modifying a brush with the Brush Creator |
04:16 |
| Modifying a brush with the Brush Control palette |
04:37 |
| Which is best? |
01:47 |
| Setting up a stroke testing palette |
06:03 |
| Manipulating pressure adjustments |
04:37 |
| Saving a brush variant |
02:29 |
| 3. Bristle Media |
| Bristle Media in action |
03:55 |
| Painting with acrylics |
05:35 |
| Painting with gouache |
06:37 |
| Modifying resaturation and bleed with oils |
08:06 |
| Painting with Artists' Oils |
06:52 |
| Modifying the bearing expression with palette knives |
05:59 |
| Using RealBristle brushes |
03:23 |
| Painting with impasto |
08:05 |
| Using loaded brushes |
04:12 |
| 4. Utility Media |
| Utility Media in action |
02:43 |
| Painting with airbrushes |
08:50 |
| Using an eraser as a mark-making tool |
03:44 |
| Using blenders |
05:34 |
| Using cloners |
07:07 |
| Distorting an image with the Distortion brush |
07:15 |
| Simulating artist brush styles with the Artist category |
06:29 |
| Making common photo adjustments with the Photo category |
01:51 |
| Using sponges and modifying captured dabs |
08:04 |