CINEMA 4D R11.5 Essential Training
by Ian Robinson
$ 49.95
  • 9.08 hrs
  •  EN
  • 95 lessons

CINEMA 4D R11.5 Essential Training covers all the important steps to get up and running with this easy-to-use 3D application. Designer and author Ian Robinson covers the essentials of 3D design, including modeling, animation, and integration with other design tools. Ian explores how to build objects with CINEMA 4D's basic primitives, and how to use light, shadow, and texture to give depth to a scene. He shows the proper use of the powerful animation tools, including MoGraph, to push 3D designs to the limit. Finally, Ian covers how to combine CINEMA 4D with other applications like After Effects and Motion. Exercise files accompany this course.
Course CINEMA 4D R11.5 Essential Training
Author Ian Robinson
SKU
ISBN
Release Date 2009-12-10
Duration 9.08 hrs / 95 tutorials
Work files Yes
Price $ 49.95
Retail price $ 99.95
Language
Tags
 
1. Getting Started
Overview of the interface 07:05
Using viewports 04:46
Translating and moving objects in the viewport 05:19
Touring the Attribute Manager 05:10
Using the Object Manager 07:25
Customizing the interface 06:29
Adjusting render settings 06:26
Introducing primitives 03:26
Modeling with primitive objects 06:39
Using deformers to refine objects 06:27
Grouping objects 05:25
Optimizing models for animation 03:15
Introducing keyframing 03:44
Creating and applying basic materials 05:16
Getting organized with layers 05:26
2. Modeling with NURBS
Creating splines 08:38
Importing Illustrator files 06:21
Extruding splines from an imported Illustrator file 06:52
Troubleshooting extrude NURBS 04:35
Creating and arranging text 07:21
Using Sweep NURBS objects 11:04
Using Lathe NURBS objects 04:41
Using Loft NURBS objects 05:02
3. Modeling with Polygons
Introducing polygon modeling 04:08
Using Extrude 04:18
Adding detail with Bevel 05:30
Refining a model 09:02
Creating and saving selections with selection tools and sets 07:39
Connecting objects with the Bridge tool 11:35
Using the polygon tools 10:22
4. HyperNURBS
Smoothing things out with HyperNURBS 04:17
Creating organic models by weighting HyperNURBS 06:30
5. Modeling Objects
Modeling with Array 04:45
Array object axis 06:31
Modeling with Symmetry 08:26
Modeling with Booleans 06:16
6. Functions
Duplicate 06:29
Arrange 02:36
Randomize 02:20
Transfer 02:50
Disconnect and Split 04:43
Explode Segments 04:09
Connect 02:34
Converting modeling objects 10:33
7. Materials
Exploring material channels 06:57
Shaders 03:35
Using Bump and Displacement maps 04:19
Applying materials to objects caps 04:02
Applying materials to a complete model 07:46
Placing textures with the Texture tool 04:11
Animated textures 03:38
8. Lights and Cameras
Getting started with lights 06:12
Getting started with cameras 05:10
Volumetric lights 04:11
Using the Exclude feature with lights 01:28
Creating and adjusting shadows 02:14
Using target lights and target cameras 06:23
Setting up three-point lighting 02:44
9. Animation
Understanding the timeline 06:23
Adding and controlling keyframes 06:37
Fine-tuning keyframes using FCurves 05:26
Animation paths 08:40
Linking animations with SetDriver and Driven 05:41
10. Rendering and Integration
Exploring render settings for stills and animation 08:36
Outputting a file using the picture viewer 07:24
Setting up tags for After Effects and Motion 09:09
Integrating with After Effects 09:02
Integrating with Motion 4 06:36
Introducing Global Illumination 07:18
Fine-tuning Global Illumination 06:56
Rendering with Sketch and Toon 04:16
11. MoGraph
Getting started with MoGraph 05:01
Creating MoGraph text objects 04:56
Cloner objects 06:21
Spline Wrap 06:54
Getting started with MoSpline 06:54
MoDynamics 08:16
Enhanced MoDynamics 05:41
Using the Sound Effector 07:47
12. Bodypaint
Preparing models for BodyPaint 04:27
Defining and manipulating UVs in BodyPaint 10:55
Painting in BodyPaint 11:59
13. Particles
Introducing particles 05:17
Manipulating particles 05:49
Creating a Pyro Cluster 03:10
Manipulating a Pyro Cluster 07:53
Adding a Pyro Cluster to an animation 11:09
14. Finishing Up
Collecting and archiving a project 02:18
Exploring helpful shortcuts 04:10
Conclusion
Goodbye 00:22

 
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