| Applying materials to a complete model |
07:46 |
| Placing textures with the Texture tool |
04:11 |
| Animated textures |
03:38 |
|
| 8. Lights and Cameras |
|
| Getting started with lights |
06:12 |
| Getting started with cameras |
05:10 |
| Volumetric lights |
04:11 |
| Using the Exclude feature with lights |
01:28 |
| Creating and adjusting shadows |
02:14 |
| Using target lights and target cameras |
06:23 |
| Setting up three-point lighting |
02:44 |
|
| 9. Animation |
|
| Understanding the timeline |
06:23 |
| Adding and controlling keyframes |
06:37 |
| Fine-tuning keyframes using FCurves |
05:26 |
| Animation paths |
08:40 |
| Linking animations with SetDriver and Driven |
05:41 |
|
| 10. Rendering and Integration |
|
| Exploring render settings for stills and animation |
08:36 |
| Outputting a file using the picture viewer |
07:24 |
| Setting up tags for After Effects and Motion |
09:09 |
| Integrating with After Effects |
09:02 |
| Integrating with Motion 4 |
06:36 |
| Introducing Global Illumination |
07:18 |
| Fine-tuning Global Illumination |
06:56 |
| Rendering with Sketch and Toon |
04:16 |
|
| 11. MoGraph |
|
| Getting started with MoGraph |
05:01 |
| Creating MoGraph text objects |
04:56 |
| Cloner objects |
06:21 |
| Spline Wrap |
06:54 |
| Getting started with MoSpline |
06:54 |
| MoDynamics |
08:16 |
| Enhanced MoDynamics |
05:41 |
| Using the Sound Effector |
07:47 |
|
| 12. Bodypaint |
|
| Preparing models for BodyPaint |
04:27 |
| Defining and manipulating UVs in BodyPaint |
10:55 |
| Painting in BodyPaint |
11:59 |
|
| 13. Particles |
|
| Introducing particles |
05:17 |
| Manipulating particles |
05:49 |
| Creating a Pyro Cluster |
03:10 |
| Manipulating a Pyro Cluster |
07:53 |
| Adding a Pyro Cluster to an animation |
11:09 |
|
| 14. Finishing Up |
|
| Collecting and archiving a project |
02:18 |
| Exploring helpful shortcuts |
04:10 |
|
| Conclusion |
|
| Goodbye |
00:22 |
|