3ds Max 9 Modeling
by Steve Nelle
$ 49.95
  • 13.33 hrs
  •  EN
  • 143 lessons

Whether the goal is to create action-packed video games, corporate logos, mechanical assemblies, or elaborate architectural visualizations, 3ds Max 9 Modeling teaches the appropriate methods. Instructor Steve Nelle explains how to model all kinds of objects with the software's vast array of modeling tools. Using hands-on examples, Steve discusses and demonstrates the building process from start to finish. Real-world projects are incorporated throughout the course to highlight key concepts and techniques. Exercise files accompany the tutorials.
Course 3ds Max 9 Modeling
Author Steve Nelle
SKU
ISBN
Release Date 2007-09-25
Duration 13.33 hrs / 143 tutorials
Work files Yes
Price $ 49.95
Retail price $ 99.95
Language
Tags 3ds Max, Modeling
Required software 3ds Max 9
 
1. Introduction to Modeling
Understanding the building process 02:50
Introducing the interface 03:31
Modeling with precision 08:26
Aligning with precision 11:15
Using reference material 04:21
Using Lights to your advantage 05:17
Using Cameras to your advantage 02:18
Using Materials to your advantage 01:24
Arc rotation options 02:39
Important rendering techniques 06:09
2. Modeling Geometry
Shapes (2D) vs. objects (3D) 01:38
Sub-object geometry types 04:06
Sub-object selection methods 04:32
Sub-object transformations 06:00
The Ignore Backfacing option 02:51
The Soft Selection feature 05:49
Surface Normals 07:54
3. Introduction to 2D Spline Modeling
Creating shapes 05:36
Editing shapes commands 06:48
2D spline modeling pitfalls 04:08
Edit Spline vs. Editable Spline 03:36
4. Extruding Objects
Drawing a shape to extrude 02:07
Extruding pitfalls 04:11
Start New Shape and attaching shapes 04:14
Nested shapes 03:11
Creating a nested shape logo 06:07
Animating nested shapes 02:20
Creating text 02:43
Extruding vs. beveling text 05:04
5. Lathing Objects
Lathing pitfalls 01:55
Drawing a shape to lathe 03:24
Lathing a shape 05:50
Using the Outline command 01:51
The Shell Modifier 02:36
Changing the lathe axis 02:07
6. Project: Lathing a Tire and Rim
Creating the tire and rim shapes 03:56
Lathing the shapes and adjusting the lathe axis 02:34
Building the inside rim 09:41
Finalizing the tire and rim 04:09
7. Lofting Objects
Shape vs. path 02:32
Lofting issues and problems 04:53
Lofting multiple shapes 07:37
Loft deformations 03:01
Animating loft deformations 03:58
Mapping a lofted object 04:18
The Sweep Modifier 03:48
8. Project: Lofting a Screwdriver
Creating the loft shapes 11:23
Lofting multiple shapes 08:35
Finalizing the screwdriver 02:59
9. Introduction to Polygonal Modeling
Creating basic geometry 07:08
Edit Mesh vs. Editable Mesh 03:14
Edit Mesh vs. Edit Poly 05:01
Sub-object vertex commands 03:40
Sub-object edge commands 05:45
Sub-object polygon commands 06:03
Subdivision surfaces 05:29
Deform Paint 03:43
10. Modeling with Modifiers
Bend 05:07
Displace 07:05
FFD (freeform deformation) 05:55
Lattice 08:00
Noise 07:58
Slice 04:27
Applying modifiers at the sub-object level 09:07
Copying and pasting modifiers 06:02
Important modifier stack issues 11:53
11. Other Compound Modeling Techniques
Booleans 06:13
Boolean issues and considerations 04:55
Conform 03:44
Connect 03:27
Scatter 08:26
ShapeMerge 04:36
Terrain 04:10
13. Project: Polygonal Modeling a Jet Plane
Using reference images 01:04
Modeling the body 04:09
Modeling the front and back wings 03:47
Modeling the nose cone and front intake ports 03:51
Modeling the tail and exhaust ports 04:24
Modeling the cockpit 07:00
Modeling the wing intake ports 02:38
Modeling additional details 11:31
14. Project: Polygonal Modeling a Human Character
Using reference images 02:15
Setting up the reference image planes 09:43
Modeling the boot 13:15
Modeling the pants 18:53
Modeling the torso 17:38
Modeling the arm 10:22
Modeling the hand 20:44
Attaching the hand 11:45
Roughing out the head 06:26
Adding detail to the head 22:16
Modeling the neck 07:02
Finalizing the character 06:47
15. Creating Architectural Objects
Creating walls 03:54
Creating doors 07:04
Creating windows 05:40
Creating railing 04:28
Creating stairs 05:49
Creating foliage 09:18
16. Introduction to Spline and Patch Modeling
Introduction to patches 08:52
Working with patch splines 14:27
Creating and editing patch surfaces 14:29
17. Project: Patch Modeling an Alien Spaceship
Using reference images 01:17
Modeling the fuselage 08:39
Adding detail to the fuselage 06:19
Modeling the wing 06:34
Adding detail to the wing 05:16
Finalizing the spaceship 02:59
18. Introduction to NURBS Modeling
Creating NURBS curves 11:25
Creating NURBS surfaces 05:59
Creating NURBS surfaces from curves 12:26
NURBS blends and fillets 07:49
NURBS curves on surface 08:26
19. Project: NURBS Modeling a Submarine
Using reference images 01:26
Modeling the body 03:53
Modeling the side fins 03:39
Modeling the tail 05:21
Modeling the tower 06:08
Modeling the antennae 04:22
Finalizing the sub 03:10
20. Cloning Methods
Copying objects 03:20
Instancing objects 03:02
Referencing objects 03:13
The Make Unique option 02:25
21. ''Gathering'' Methods
Grouping objects 05:27
Attaching objects 08:21
Linking objects 07:23
22. Adding and Minimizing Geometry
MeshSmooth 04:08
TurboSmooth 01:47
The Tessellate Modifier 03:48
The Optimize Modifier 05:47
23. Merging and Importing Files
Merging 3ds Max files 05:50
Importing other wireframe file formats 02:27
Importing Illustrator files 03:28
Importing CAD files 04:22
Working with corrupt scene files 03:53
Conclusion
Goodbye 00:22

 
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