| 1. Introduction to Modeling |
| Understanding the building process |
02:50 |
| Introducing the interface |
03:31 |
| Modeling with precision |
08:26 |
| Aligning with precision |
11:15 |
| Using reference material |
04:21 |
| Using Lights to your advantage |
05:17 |
| Using Cameras to your advantage |
02:18 |
| Using Materials to your advantage |
01:24 |
| Arc rotation options |
02:39 |
| Important rendering techniques |
06:09 |
| 2. Modeling Geometry |
| Shapes (2D) vs. objects (3D) |
01:38 |
| Sub-object geometry types |
04:06 |
| Sub-object selection methods |
04:32 |
| Sub-object transformations |
06:00 |
| The Ignore Backfacing option |
02:51 |
| The Soft Selection feature |
05:49 |
| Surface Normals |
07:54 |
| 3. Introduction to 2D Spline Modeling |
| Creating shapes |
05:36 |
| Editing shapes commands |
06:48 |
| 2D spline modeling pitfalls |
04:08 |
| Edit Spline vs. Editable Spline |
03:36 |
| 4. Extruding Objects |
| Drawing a shape to extrude |
02:07 |
| Extruding pitfalls |
04:11 |
| Start New Shape and attaching shapes |
04:14 |
| Nested shapes |
03:11 |
| Creating a nested shape logo |
06:07 |
| Animating nested shapes |
02:20 |
| Creating text |
02:43 |
| Extruding vs. beveling text |
05:04 |
| 5. Lathing Objects |
| Lathing pitfalls |
01:55 |
| Drawing a shape to lathe |
03:24 |
| Lathing a shape |
05:50 |
| Using the Outline command |
01:51 |
| The Shell Modifier |
02:36 |
| Changing the lathe axis |
02:07 |
| 6. Project: Lathing a Tire and Rim |
| Creating the tire and rim shapes |
03:56 |
| Lathing the shapes and adjusting the lathe axis |
02:34 |
| Building the inside rim |
09:41 |
| Finalizing the tire and rim |
04:09 |
| 7. Lofting Objects |
| Shape vs. path |
02:32 |
| Lofting issues and problems |
04:53 |
| Lofting multiple shapes |
07:37 |
| Loft deformations |
03:01 |
| Animating loft deformations |
03:58 |
| Mapping a lofted object |
04:18 |
| The Sweep Modifier |
03:48 |
| 8. Project: Lofting a Screwdriver |
| Creating the loft shapes |
11:23 |
| Lofting multiple shapes |
08:35 |
| Finalizing the screwdriver |
02:59 |
| 9. Introduction to Polygonal Modeling |
| Creating basic geometry |
07:08 |
| Edit Mesh vs. Editable Mesh |
03:14 |
| Edit Mesh vs. Edit Poly |
05:01 |
| Sub-object vertex commands |
03:40 |
| Sub-object edge commands |
05:45 |
| Sub-object polygon commands |
06:03 |
| Subdivision surfaces |
05:29 |
| Deform Paint |
03:43 |
| 10. Modeling with Modifiers |
| Bend |
05:07 |
| Displace |
07:05 |
| FFD (freeform deformation) |
05:55 |
| Lattice |
08:00 |
| Noise |
07:58 |
| Slice |
04:27 |
| Applying modifiers at the sub-object level |
09:07 |
| Copying and pasting modifiers |
06:02 |
| Important modifier stack issues |
11:53 |
| 11. Other Compound Modeling Techniques |
| Booleans |
06:13 |
| Boolean issues and considerations |
04:55 |
| Conform |
03:44 |
| Connect |
03:27 |
| Scatter |
08:26 |
| ShapeMerge |
04:36 |
| Terrain |
04:10 |