| Creating a U-loft surface |
05:52 |
| Editing curves and surfaces |
03:09 |
| Setting surface approximation |
06:21 |
| 11. Materials Basics |
| Using the Material Editor |
07:08 |
| Choosing a material type |
03:03 |
| Choosing a shader type |
02:12 |
| Adjusting specular parameters |
03:06 |
| Setting opacity |
03:05 |
| Understanding procedural Maps and bitmaps |
04:11 |
| Using bitmaps |
05:21 |
| Navigating shader trees |
02:27 |
| Tracking scene assets |
04:40 |
| Creating simple UVW mapping |
07:52 |
| Adding reflections with a Raytrace map |
04:32 |
| Creating an environment |
05:27 |
| Mapping a bump channel |
07:13 |
| 12. Camera Basics |
| Creating cameras |
04:01 |
| Understanding target and free cameras |
04:39 |
| Using Camera Pan, Truck, and Dolly |
04:08 |
| Adjusting the field of view |
04:59 |
| Understanding aspect ratio |
02:06 |
| Showing safe frames |
03:12 |
| Choosing render output size |
03:59 |
| 13. Lighting Basics |
| Understanding CG lighting |
05:56 |
| Understanding standard and photometric lights |
01:48 |
| Creating a target spotlight |
02:03 |
| Enabling viewport hardware shading |
02:10 |
| Previewing renderings with ActiveShade |
03:06 |
| Adjusting intensity and color |
02:27 |
| Controlling contrast and highlights |
02:52 |
| Setting spotlight hotspot and falloff radius |
04:59 |
| Choosing a shadow type |
03:56 |
| Optimizing shadow maps |
05:46 |
| Using area shadows |
03:57 |
| Creating omni lights |
04:36 |
| 14. Keyframe Animation |
| Understanding keyframes |
01:41 |
| Setting time configuration |
03:48 |
| Choosing set key filters |
01:27 |
| Using Set Key mode |
02:39 |
| Editing keyframes in the Timeline |
02:43 |
| Using Auto Key mode |
05:44 |
| Creating animation in passes |
02:40 |
| Animating modifier parameters |
03:53 |
| Working in the dope sheet |
07:47 |
| Editing function curves |
05:28 |
| Looping animation |
05:43 |
| 15. Hierarchies |
| Understanding hierarchies |
03:16 |
| Understanding reference coordinate systems |
05:51 |
| Editing pivot points |
04:40 |
| Linking objects |
03:20 |
| Using the Schematic view |
01:59 |
| Preventing problems with scale |
07:50 |
| Animating a hierarchy |
10:11 |
| Fine-tuning the animation |
06:47 |
| 16. Controllers and Constraints |
| Understanding controllers |
03:55 |
| Applying path constraints |
04:55 |
| Assigning a link constraint |
02:27 |
| Using the Motion panel |
02:48 |
| Animating constrained objects |
06:48 |
| 17. Special Effects |
| Understanding particle systems |
02:24 |
| Emitting particles from an object with PArray |
02:18 |
| Adjusting particle parameters |
05:33 |
| Binding particles to a gravitational force |
02:51 |
| Colliding particles with a POmniFlector |
06:04 |
| Creating a particle material |
03:23 |
| Mapping opacity with a gradient |
02:01 |
| Assigning a material ID G-Buffer channel |
00:46 |
| Creating a lens effect glow |
03:09 |
| 18. Scanline Rendering |
| Understanding image sequences |
05:40 |
| Setting render options |
07:53 |
| Compressing an image sequence to a movie |
05:17 |
| Conclusion |
| Goodbye |
00:27 |
|