3ds Max 2010 Textures and Materials
by Steve Nelle
$ 49.95
  • 7.44 hrs
  •  EN
  • 79 lessons

3ds Max 2010 Textures and Materials with instructor Steve Nelle takes an in-depth look at the art of creating lifelike skins and textures for three-dimensional surfaces using 3ds Max, one of the world’s most widely used 3D packages. This course covers popular material and shader types, including mental ray ProMaterials, methods for properly positioning maps, and some of the lesser-known advanced features of the Material Editor. Techniques are demonstrated using three practical project examples. Exercise files accompany the course.
Course 3ds Max 2010 Textures and Materials
Author Steve Nelle
SKU
ISBN
Release Date 2010-02-18
Duration 7.44 hrs / 79 tutorials
Work files Yes
Price $ 49.95
Retail price $ 99.95
Language
Tags 3ds Max
 
1. Material Building Essentials
Building a realistic material 04:48
Material Editor overview 07:34
Important Material Editor tools and icons 05:23
When the sample slot looks wrong 03:07
Applying and retrieving materials 06:10
Copying and pasting materials and maps 06:36
Using the Asset Browser 05:50
Selecting the right rendering engine 02:45
2. Material Shader Types
Blinn 04:37
Phong 02:14
Oren-Nayer-Blinn 02:46
Metal 01:43
Strauss 02:36
Anisotropic 02:50
Multi-Layer 04:05
Translucent 03:07
3. Material Map Channels
Diffuse 04:44
Bump 03:20
Opacity 04:16
Specular Level and Specular Color 04:27
Self-Illumination 03:18
Reflection 04:53
Refraction 04:43
Displacement 05:58
4. Material Types
Standard 02:04
Blend 07:25
Double-Sided 08:17
Top/Bottom 06:48
Multi Sub-Object 14:09
Matte Shadow 07:06
Ink and Paint 06:44
mental ray Arch and Design materials 12:44
mental ray ProMaterials 13:27
5. Creating Surfaces and Textures with Maps
Bitmap editing 12:22
Using noise maps 09:22
Using other procedural maps 11:33
Using gradient maps 07:51
Creating realistic reflections 10:50
Using composite maps to layer images 12:47
Using mix maps 05:40
Adjusting the color of a map 05:51
The Unwrap UVW modifier 10:12
Pelt mapping 05:26
7. Advanced Material Applications
Animating materials and maps 15:00
Creating realistic glass 12:30
Creating and positioning decals 07:24
Creating billboard tree maps 09:03
Using material ID numbers to add glow 09:04
8. Material Libraries
Material library essentials 06:21
Creating a custom material library 03:48
Accessing materials from a different project 04:06
9. Project: Using Bitmaps to Build a Complex Material
Creating a metal rivet 09:09
Building the hot metal material 06:26
Tweaking the materials 03:10
Animating the look of the hot metal material 03:41
10. Project: Creating Materials and Mapping and Adding Them to a Medieval Dagger
Building the handle material 03:03
Building the hand guard material 03:45
Building the trim material 02:35
Building the blade material 02:41
Applying and mapping the handle material 03:07
Applying and mapping the hand guard and trim materials 04:11
Applying and mapping the blade material 01:34
Applying the final touches 07:37
11. Project: Combining 3ds Max and Photoshop to Create a Company Logo
Building the logo in Photoshop 03:15
Adding the text 03:17
Creating the image's alpha channel 02:32
Creating the logo material in 3ds Max 04:08
Mapping the object using multiple map channels 06:17
Conclusion
Goodbye 00:22

 
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