| The Unwrap UVW modifier |
10:12 |
| Pelt mapping |
05:26 |
| 7. Advanced Material Applications |
| Animating materials and maps |
15:00 |
| Creating realistic glass |
12:30 |
| Creating and positioning decals |
07:24 |
| Creating billboard tree maps |
09:03 |
| Using material ID numbers to add glow |
09:04 |
| 8. Material Libraries |
| Material library essentials |
06:21 |
| Creating a custom material library |
03:48 |
| Accessing materials from a different project |
04:06 |
| 9. Project: Using Bitmaps to Build a Complex Material |
| Creating a metal rivet |
09:09 |
| Building the hot metal material |
06:26 |
| Tweaking the materials |
03:10 |
| Animating the look of the hot metal material |
03:41 |
| 10. Project: Creating Materials and Mapping and Adding Them to a Medieval Dagger |
| Building the handle material |
03:03 |
| Building the hand guard material |
03:45 |
| Building the trim material |
02:35 |
| Building the blade material |
02:41 |
| Applying and mapping the handle material |
03:07 |
| Applying and mapping the hand guard and trim materials |
04:11 |
| Applying and mapping the blade material |
01:34 |
| Applying the final touches |
07:37 |
| 11. Project: Combining 3ds Max and Photoshop to Create a Company Logo |
| Building the logo in Photoshop |
03:15 |
| Adding the text |
03:17 |
| Creating the image's alpha channel |
02:32 |
| Creating the logo material in 3ds Max |
04:08 |
| Mapping the object using multiple map channels |
06:17 |
| Conclusion |
| Goodbye |
00:22 |
|