| 1. Getting Started |
| Getting a handle on the production process |
04:32 |
| Understanding the importance of traditional art concepts and principles |
03:13 |
| Using reference material |
02:46 |
| Understanding 3D space |
03:51 |
| Improving your workflow |
04:45 |
| The built-in help system |
05:54 |
| 2. Interface Essentials |
| Getting to know the interface |
05:54 |
| Getting around in the viewports |
10:39 |
| Controlling how 3ds Max measures |
03:05 |
| Customizing the interface |
07:13 |
| Useful right-click commands |
04:34 |
| 3. Working with Files |
| Starting a new project |
05:10 |
| Opening, importing, and merging files |
05:57 |
| Saving and exporting files |
07:06 |
| Holding and fetching files |
04:24 |
| Summary info and object properties |
03:08 |
| 4. Working with Objects |
| Selection techniques |
08:23 |
| Naming objects |
03:23 |
| Reading the Transform Gizmo |
05:00 |
| Moving objects |
13:33 |
| Rotating objects |
06:44 |
| Scaling objects |
06:13 |
| Coordinating systems |
10:08 |
| Understanding pivot points |
06:35 |
| Hiding and freezing objects |
04:57 |
| Making copies |
13:20 |
| Grouping objects |
06:41 |
| 5. Creating Off-the-Shelf Geometry |
| Creating standard primitive objects |
19:03 |
| Creating extended primitive objects |
12:39 |
| Creating shapes |
12:07 |
| Creating lines |
09:03 |
| Creating architectural objects |
11:00 |
| Project: Creating a car axle and wheels |
18:37 |
| 6. Specific Modeling Techniques |
| Extruding objects |
08:33 |
| Lathing objects |
09:07 |
| Lofting objects |
10:54 |
| The Boolean commands |
06:45 |
| Box modeling |
08:43 |
| Building a chandelier with box modeling |
07:59 |
| Paint deformation |
09:39 |
| Patch modeling |
10:04 |
| NURBS modeling |
13:33 |
| Surface normals |
06:36 |
| 7. Project: Constructing an Oscillating Fan |
| Building the stand |
06:49 |
| Building the motor housing |
03:16 |
| Building the fan blades |
06:36 |
| Building the fan blade cage |
04:38 |
| Adding the electrical cord |
05:54 |
| Adding the hardware |
04:42 |
| 8. Working at the Sub-Object Level |
| Understanding sub-object types |
03:48 |
| Selecting sub-objects |
07:09 |
| Converting or using a modifier |
04:09 |
| Transforming sub-objects |
07:18 |
| Using 2D sub-object modeling commands |
07:04 |
| Using 3D sub-object modeling commands |
12:38 |
| Ignoring backfacing |
04:44 |
| Making soft selections |
03:06 |
| 9. Working with Modifiers |
| Understanding the modifier stack |
03:25 |
| Working with the modifier stack |
04:35 |
| Understanding modifier order |
04:04 |
| Applying modifiers in the middle of the stack |
06:26 |
| Copying and pasting modifiers |
05:20 |
| Collapsing the stack |
08:43 |
| Using freeform deformation modifiers |
07:18 |
| Using the flex modifier |
05:12 |
| Using the lattice modifier |
05:49 |