| 1. Concepts |
| Understanding mental ray |
02:44 |
| Understanding local illumination |
04:09 |
| Understanding global illumination |
02:22 |
| Assigning the mental ray renderer |
02:11 |
| Using the rendered frame window controls |
02:23 |
| 2. Gamma Correction |
| Understanding gamma |
02:39 |
| Recognizing the symptoms of incorrect gamma settings |
01:55 |
| Applying gamma correction |
01:38 |
| 3. Ray Tracing |
| Understanding raytracing |
01:30 |
| Limiting the trace depth of reflections and refractions |
03:39 |
| Applying a raytrace reflection map to a standard material |
03:19 |
| Applying a raytrace refraction map to a standard material |
04:55 |
| Setting the index of refraction |
02:28 |
| Using architectural materials for raytraced reflections |
03:55 |
| 4. Transparency |
| Modeling thin, transparent objects such as window glass |
03:03 |
| Disabling shadows |
01:53 |
| Setting simple transparency |
06:05 |
| 5. Materials |
| Understanding the pros and cons of mental ray materials |
03:22 |
| Getting familiar with the Arch & Design material |
03:54 |
| Learning from the Arch & Design templates |
04:17 |
| Working with diffuse color and diffuse level |
03:04 |
| Setting reflectivity and glossiness |
07:55 |
| Rendering thin wall reflections |
03:07 |
| Rendering solid glass |
04:56 |
| Controlling BRDF |
04:36 |
| Rendering translucency |
03:17 |
| Using ProMaterials |
04:14 |
| 6. Photometrics and Exposure Control |
| Understanding photometrics |
03:56 |
| Understanding the importance of modeling to scale |
05:39 |
| Using free lights |
04:32 |
| Selecting photometric templates |
03:18 |
| Understanding mr photographic exposure control |
02:54 |
| Adjusting brightness with exposure value |
02:45 |
| Using photographic exposure settings |
03:15 |
| Understanding color temperature |
03:10 |
| Setting the exposure whitepoint |
04:52 |
| Adjusting contrast with exposure image control |
04:42 |
| 7. Advanced Photometrics |
| Installing and using photometric .IES files |
08:02 |
| Choosing a light distribution type |
03:10 |
| Setting light intensity |
04:19 |
| Using target lights |
02:37 |
| Adjusting spotlight hotspot and falloff angles |
02:59 |
| Emitting light from shape |
05:13 |
| 8. Shadows |
| Understanding the pros and cons of shadow types |
03:34 |
| Controlling shadows via object properties |
01:30 |
| Controlling shadows via light exclusion |
02:50 |
| Rendering shadow map shadows |
03:34 |
| Rendering raytraced shadows |
02:46 |
| 9. Final Gather |
| Understanding final gather |
02:33 |
| Adjusting exposure control for final gather |
03:24 |
| Setting initial FG point density and rays per FG point |
04:10 |
| Setting interpolation and diffuse bounces |
03:15 |
| Tuning final gather settings to the scene |
02:08 |
| Controlling object properties for final gather |
03:53 |
| Optimizing final gather for animations |
05:24 |